Action | Keyboard | Mouse |
---|---|---|
Move Camera Left, Right, Up, Down | Alt + Left, Right, Up, Down | Middle Button Drag |
Move Camera Forward, Backward | A, Z | Right Button Drag Mouse Wheel |
Rotate Camera | Left, Right, Up, Down | Ctrl + Left Button Drag |
Rotate Camera Around Centre | Ctrl + Left, Right, Up, Down | Left Button Drag |
Bank Camera Left, Right | Delete, Page Down | Shift + Left Button Drag |
Variable Name | Value |
---|---|
Pi | Mathematical constant pi = circumference/diameter. |
E | Mathematical constant e = limh->0(1+h)1/h . |
uSteps vSteps tSteps | Returns the steps as set in the scene editor dialog. |
Note: The variable names (as anything else) are case sensetive.
Priority Level | Operator |
---|---|
Level 0 | == , != < , > <= , >= |
Level 1 | + , - |
Level 2 | * , / , % (modulo) |
Level 3 | ^ (power) |
Class | Available Functions |
---|---|
Algebraic | sqrt, exp, ln, log10, log2 |
Trigonometric, Inverse Trigonometric |
sin, cos, tan, cosec, sec, cot, arcsin, arccos, arctan, atan2, arccosec, arcsec, arccot |
Hyperbolic, Inverse Hyperbolic |
sinh, cosh, tanh, cosech, sech, coth, arcsinh, arccosh, arctanh arccosech, arcsech, arccoth |
Others | abs, floor/box, ceil, sign, frac |