Cubic Shogi
Autor: Vladimír Pribylinec
Programmer: Martin Holeček.
Rules
Instead of classical figures are used cubes to each side separately symbol of the king, rook, bishop, knight and pawn. Current value of dice determines the symbol on its upper side. The game is played on the board with a 8x8 array. The last three rows represent the promotion zone.
Basic position:
White Kd1 Gc1 Ge1 Rg2 Bb2 Bf1 Nb1 Ng1, pawns on the whole 3th row
Black: Ke8 Gd8 Gf8 Rb7 Bc8 BG7 Nb8 Ng8, pawns on the whole 6th row
Mobility figures:
- King > one square in any direction.
- General > one square in any direction except diagonally backwards.
- Rook > any squares of the columns and rows.
- Bishop > any squares of the diagonals.
- Knight > forward two squares to the adjacent column and it has an extension
to move horizontal for a one square. It can jump other men.
- Pawn > one square forward, it captures the same way it moves.
Captured units are stored in the stack, in which to start the game two white and two black pawns. A pawn and the knight, after entering into the promotion zone immediately turns into a general by rotating cube. After drop from the stack are they not promoted. Rook has is in the zone of the promotion an extension of one square diagonally regardless of the way it jumped. Bishop has in the zone an extension of one square frontally regardless of the way it jumped . Bishop has in the zone an extension movement of one field forwardlly regardless of the way it jumped. After the move out of the zone rook and bishop lose an extension and move as the beginning of the game.
The unit removed from the board before placing in the stack exchanges symbol on top of a cube with pawn opposite color in the stack. When no pawn is in the stack, a unit is removed from a game. The pawns opposite colors canot be mixed up symbol, so pawn removed from the chessboard is eliminated from the game.
The player whose turn it is , can either pull a figure on the board , or any figure of your color document from the stack to any empty square on the board , but a pawn may not be dropped on a file already containing a pawn of the same color. For chess, checkmate and draw the same conditions as in classical chess. The winner is the player who can checkmate the opponent.
Using the application:
InGame moves and controls:
A move without change is performed by selecting a unit to move and then on a target square of the selected cube.
Deplay new unit by clicking it in the stack and then clicking on the board.
You can use the menu at the right side to draw or resign.
When the game ends, you can save the game and replay it later - using the button "Replay game" and selecting
the replay.