Simple reverb
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The Orinj Simple Reverb creates many repetitions of the signal to mimic natural reverberations.
Natural reverberations occur when the sound bounces between the walls and between the objects in
an enclosed space. Since natural reverberations tend to change the frequency content of the
signal, the Orinj Simple Reverb also acts as a simple equalizer, usually increasing the amplitude
of high frequencies. In Orinj, this is a "simple" reverb, as another effect, the
Orinj Reverb, provides more control over the effect.
Using the Orinj Simple Reverb
The Orinj Simple Reverb can be added to tracks in the
multitrack session view,
tracks in the
loop building view
and to waves in the
single wave view. In the multitrack session view and in the
loop building view,
first select the track to which you want to add the effect. In all of these views, click on
Effect and then on Orinj Simple Reverb in the Orinj menu. You
will see the following dialog.

When this dialog becomes visible, then the Orinj Simple Reverb has been added. You can adjust the
parameters of the simple reverb in the dialog and click on Close. These parameters are described
below.
Orinj Simple Reverb parameters
See Effects for notes on how to use the Title, Track, Presets, and
Bypass controls. The remaining Orinj Simple Reverb controls are as follows.
-
Pre-reverb delay: Use these controls – the box and the slider – to set the amount of time
between the original signal and the first repetition of the reverb. This delay should be
relatively short. It is measured in milliseconds (ms) and can be between 1 ms and 100 ms.
-
Early decay: Use these controls – the box and the slider – to set the early decay of the
reverb. The early decay is the ratio of each successive repetition of the signal to the
previous repetition of the signal. The construction of the simple reverb is similar to an
echo, but with many additional repetitions. The early decay is used throughout the reverb.
The early decay is measured in % and can be between 0% (maximum decay and no repetitions)
and 100% (no decay and repetitions with the same strength as the original signal).
-
Maximum length: Use these controls – the box and the slider – to set the maximum length of
the reverb. The maximum length is approximately the distance between the original signal
and the last repetition of the reverb. It is measured in milliseconds (ms) and can be between
0 ms and 2000 ms (2 seconds).
-
Smoothness: Use these controls – the box and the slider – to set how many repetitions there
are in the reverb. The "smoother" this reverb is, the more repetitions there are of the
signal, and the more the reverb sounds like a single sound mass. The less "smooth" the
reverb is, the less repetitions there are, and the more each repetition sounds like a
distinct sound. The smoothness is measured in % and can be between 0% and 100%. In
principle, this reverb is computed as if the sound bounces from the four walls of a standard
room. Without any changes, this is considered smoothness of 0%. With smoothness of 100%,
there are at least as many new repetitions added as there would have been with 0%.
-
Brightness: Use these controls – the box and the slider – to set the brightness of the
reverb. The reverb is equipped with a simple equalizer that increases the amplitude of
higher frequencies with higher brightness. The brightness is measured in % and can be
between 0% and 100%, where 0% is no additional brightness (no additional amplitude for
high frequencies).
See Effects for additional notes on: where Orinj effects can be used,
using boxes and sliders that impact the same parameter (such as the box and slider for the reverb
brightness), applying effects to mono and stereo waves, and using effects during playback.
See Working with effects for additional information on
creating, modifying, moving, removing, and processing effects.
Dry and wet mix
The Orinj Simple Reverb supports dry and wet mix changes. That is, you can adjust the mix
between the original signal and the reverberations. See
Effects for more information.