Rifle Platoon Custom Maps Readme

 

Rifle Platoon is a realism mod for Call of Duty. In fact, it is THE most realistic version of Call of Duty! It has most of the realism features which most of the realism mods out there have, as well as some new not-seen-before-in-CoD features.

 

You’ll find Rifle Platoon itself along with a readme at this location:

 

http://www.btyclan.com/rifleplatoon/download/version09/

 

This readme accompanies a map pack I put together with custom maps I played during test sessions for Rifle Platoon, and which I found to play really well using RP.

 

About the map pack

 

Note that I did NOT create the maps in this map pack, nor did anyone associated with the development of Rifle Platoon! I only made sure they worked correctly in Rifle platoon by adding some code to the mod (mostly having to do with directions – some maps mistake north for east for instance). In some cases, I made little changes to the map scripts which come with every map (for instance, on the Viaduct map I removed the random mortar explosions as in RP an officer can request a barrage on a certain location himself).

 

The site where I got these maps (the Dread clan site) did not have any contact details for the creators, and when I asked them if they knew no reply was forthcoming, so I can’t give named credit to the makers of these maps. If you see one or more of your maps in here, be sure to contact me, and you will get the credit you deserve (or the map will be removed from the map pack if you don’t agree on it being distributed this way).

 

If on the other hand you made or know of a map which would really fit in well with Rifle Platoon, we would love to hear about it too! If necessary we can make a small patch for RP which makes the map work correctly (see below).

 

Using other custom maps

 

There are two conditions a map should fulfill to have it be compatible with Rifle Platoon:

 

n      it should support Search & Destroy or Retrieval spawn points. If it doesn’t, and you try to start RP with this map, the map will load in DM (RP will not be loaded).

n      it should use the same direction for north as does the stock map Bocage (among others). In some maps, if you calculate an origin towards the north (as indicated by the compass), you actually get an origin towards another diredtion (usually east or west, but sometimes even south). I don’t know anything about map making, so I don’t know how mappers could prevent this, and anyway, some stock maps display the same behavior, so it’s hard to call any method right or wrong. I used Bocage as a start, so if the same way to indicate north as Bocage does is used, the map or the code will not need adjusting to have barrages work correctly.

 

The first condition is vital: if a map doesn’t have S&D or RE spawn poitns, you can’t play that map with Rifle Platoon. The second is not so big a problem, except as explained above a barrage requested in a certain direction may land in another direction.